We made a big decision: from now on VEXHOLD is built in Unreal Engine 5. That way our time goes into the game itself, and the island can look the way we see it much sooner.
The 12 by 12 kilometre island is already there: cliffs, beaches, dense forests and The Frostspine, made from real photo scans. You walk, swim and dive, get hungry, thirsty and cold at night, and a day lasts 48 minutes. There is an intro, a main menu over the living island and its own music.
What was in the first version returns on the new island: crafting, chopping, building and the Rotters. Every picture on this site is new and comes from the game itself. There is no release date yet; Discord hears it first.
Created by JM Studios.
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