Branded pre-render sneak peeks.
Three VEXHOLD banners use the official logo and a clear PRE-RENDER / NOT GAMEPLAY label. The website and bot share the same images.
New
- Pre-render concept of the planned game · not a gameplay image
Changelog
Every step VEXHOLD takes is recorded here. The same reports appear automatically in #changelogs in our Discord.
Three VEXHOLD banners use the official logo and a clear PRE-RENDER / NOT GAMEPLAY label. The website and bot share the same images.
A detailed game plan with animals, weapons and wound care, matching pre-render concepts and a refreshed website aligned with the plan.
The complete website is now available in thirteen languages, with a searchable language selector and full Arabic right-to-left support.
Dense pine forests, leafy woods and dead trees now cover the island, and grass sways in the wind everywhere. Take cover between the trees, or get lost in them.
The island is solid ground now. With real physics you walk the hills in first person, jump onto ledges, crouch under beams and knock crates over. Slopes that are too steep, you slide down. This is the base everything will be walked, run and fought on.
The island is here: beaches, rolling hills, rock cliffs and snowy peaks, 4 by 4 kilometres. You can see all the way to the horizon.
The world gets light and darkness. The sun rises and sets, shadows move along, and at night you only have the moon and the stars. Nights stay dark on purpose.
The island got a new face. More roles, more channels, our own banners, and a website that feels the way the game should: cold, dark and dangerous.
A world we build together
Follow development, meet the community and hear when we are ready for our first testers.