Changelog

Field reports.

Every step VEXHOLD takes is recorded here. The same reports appear automatically in #changelogs in our Discord.

REPORT #008
Website / Discord

Branded pre-render sneak peeks.

Three VEXHOLD banners use the official logo and a clear PRE-RENDER / NOT GAMEPLAY label. The website and bot share the same images.

New

  • Pre-render concept of the planned game · not a gameplay image
#prerender-gallery
REPORT #007
Website

The survival plan takes shape.

A detailed game plan with animals, weapons and wound care, matching pre-render concepts and a refreshed website aligned with the plan.

New

  • A survival dossier with 18 planned animal species, 7 tameable species, 32 base weapons and 8 medical supplies.
  • The wound and bandage system is detailed from local damage and blood loss to interruption, contamination and gradual recovery.
  • Distinct concept images for all nine island regions, animal care, the arsenal and field medicine.
#survival-design
REPORT #006
Website

VEXHOLD speaks thirteen languages.

The complete website is now available in thirteen languages, with a searchable language selector and full Arabic right-to-left support.

New

  • Translated game information, FAQ, development news, roadmap and field reports.
  • Switch languages without losing your current page or section.
#website-languages
REPORT #005
Dev build · Phase 2

The island turns green

Dense pine forests, leafy woods and dead trees now cover the island, and grass sways in the wind everywhere. Take cover between the trees, or get lost in them.

New

  • Pine forests, leafy woods and dead trees all over the island
  • Grass that sways in the wind
  • Bushes and rocks to hide behind
  • Trees and rocks are real: you can't walk through them
  • Forests all the way to the horizon, even on a light PC
#2026-10-11-the-island-turns-green
REPORT #004
Dev build · Phase 2

First steps on the island

The island is solid ground now. With real physics you walk the hills in first person, jump onto ledges, crouch under beams and knock crates over. Slopes that are too steep, you slide down. This is the base everything will be walked, run and fought on.

New

  • Terrain, buildings and objects are really solid
  • First-person walking, sprinting, jumping and crouching
  • Walk up slopes up to 45 degrees; steeper ones make you slide
  • Steps and kerbs are climbed automatically, walls stop you
  • Crouch under low ceilings; you only stand up when there is room
  • Crates and other loose objects fall, tumble and can be pushed over
  • Controls with mouse and keyboard or a controller
#2026-10-11-first-steps-on-the-island
REPORT #003
Dev build · Phase 2

The island rises

The island is here: beaches, rolling hills, rock cliffs and snowy peaks, 4 by 4 kilometres. You can see all the way to the horizon.

New

  • Coasts with beaches and bays
  • Rolling hills, steep cliffs and snowy mountain peaks
  • Sand, grass, dirt, rock and snow, right where you would expect them
  • The terrain casts and receives shadows, also from the moon, and fades into the fog
#2026-10-11-the-island-rises
REPORT #002
Dev build · Phase 1 complete

Light and darkness

The world gets light and darkness. The sun rises and sets, shadows move along, and at night you only have the moon and the stars. Nights stay dark on purpose.

New

  • A physically based sky: blue noon, red sunset, blue hour
  • Day and night follow a real solar path, with long summer days and short winter days
  • A moon with real phases and turning stars; at night the moon casts the shadows
  • Sharp shadows close by and soft shadows far away, without flickering
  • Fog that hangs low and takes the colour of the sky
  • Eyes that adjust: the image adapts to light and dark, with a glow around bright light
  • Four quality levels, from a light laptop to a heavy gaming PC
#2026-10-11-light-and-dark
REPORT #001
Community update

A new look for Discord and the website

The island got a new face. More roles, more channels, our own banners, and a website that feels the way the game should: cold, dark and dangerous.

New

  • Pick your own roles: pings, region and playstyle
  • New channels: lore, roadmap, theories, fan art, memes, sneak peeks and more
  • Changelogs now appear in Discord and on the website at the same time

Changed

  • Every role and channel has its own icon and style
  • The website was redesigned from scratch
#2026-10-11-new-look

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