Development

A world is built
step by step.

From the first engine module to a closed alpha. This is our route to VEXHOLD, with real progress and no promised release date.

Read development updates

Where we are now

Phase 2: A playable world

12 / 39 steps complete. Now working on step 9: An island without loading screens. The game is not playable yet.

  1. 01

    The foundation

    Our own engine that brings the island to life: picture, light, day and night.

    Complete
    • The first stoneComplete
    • A beating heartComplete
    • The first pictureComplete
    • Things in the worldComplete
    • Day, night and shadowsComplete
  2. 02

    A playable world

    An island to walk on: hills, forests and a world without loading screens.

    In development
    • The island appearsComplete
    • Our own building toolsComplete
    • Walking, jumping and crouchingComplete
    • VEXHOLD.exe: the game startsComplete
    • Forests, bushes and grassComplete
    • An island without loading screensIn progress
  3. 03

    Together on the island

    Playing online: our own servers and players who see each other.

    Planned
    • Going onlinePlanned
    • Our own game serversPlanned
    • Your first fellow survivorPlanned
  4. 04

    Servers and community

    Servers that are always on, accounts, a server list and live status in our Discord.

    Started
    • Servers that look after themselvesStarted
    • Accounts and saved progressStarted
    • The server listPlanned
    • Live status in DiscordStarted
    • News straight to DiscordComplete
  5. 05

    The control room

    Our own admin program, so the servers stay safe and fair.

    Started
    • Secure login for the teamComplete
    • Managing the serversStarted
    • Events and player toolsPlanned
  6. 06

    The survival core

    Inventory, resources, crafting, temperature, hunger, weapons and combat.

    Planned
    • Your backpack and your gearPlanned
    • Gather and craftPlanned
    • Hunger, thirst, temperature & healthPlanned
    • Weapons & combatPlanned
  7. 07

    A place to stay

    Building and claiming bases, locks, decay and raiding.

    Planned
    • Building: from wood to steelPlanned
    • Claim Beacon, doors & locksPlanned
    • Decay & raidingPlanned
  8. 08

    What lives in the dark

    AI, zombie types, noise that attracts hordes and the island's raiders.

    Planned
    • They learn to find youPlanned
    • Zombies that hear youPlanned
    • Hordes & raidersPlanned
  9. 09

    A living island

    Seasons, weather, animals, lore and expanding all nine regions.

    Planned
    • Seasons, weather & frozen waterPlanned
    • Wild & tameable animalsPlanned
    • Regions & lorePlanned
  10. 10

    Closed alpha

    Clans, trading, launcher, status page and the first testers for 0.1.0 Alpha.

    Planned
    • Clans, trading & the HavenPlanned
    • Launcher & updatesPlanned
    • Status pagePlanned
    • Closed alpha 0.1.0Planned

A world we build together

Be here from the beginning.

Follow development, meet the community and hear when we are ready for our first testers.

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