Development
A world is built
step by step.
From the first engine module to a closed alpha. This is our route to VEXHOLD, with real progress and no promised release date.
Read development updatesWhere we are now
Phase 2: A playable world
12 / 39 steps complete. Now working on step 9: An island without loading screens. The game is not playable yet.
- 01Complete
The foundation
Our own engine that brings the island to life: picture, light, day and night.
- The first stoneComplete
- A beating heartComplete
- The first pictureComplete
- Things in the worldComplete
- Day, night and shadowsComplete
- 02In development
A playable world
An island to walk on: hills, forests and a world without loading screens.
- The island appearsComplete
- Our own building toolsComplete
- Walking, jumping and crouchingComplete
- VEXHOLD.exe: the game startsComplete
- Forests, bushes and grassComplete
- An island without loading screensIn progress
- 03Planned
Together on the island
Playing online: our own servers and players who see each other.
- Going onlinePlanned
- Our own game serversPlanned
- Your first fellow survivorPlanned
- 04Started
Servers and community
Servers that are always on, accounts, a server list and live status in our Discord.
- Servers that look after themselvesStarted
- Accounts and saved progressStarted
- The server listPlanned
- Live status in DiscordStarted
- News straight to DiscordComplete
- 05Started
The control room
Our own admin program, so the servers stay safe and fair.
- Secure login for the teamComplete
- Managing the serversStarted
- Events and player toolsPlanned
- 06Planned
The survival core
Inventory, resources, crafting, temperature, hunger, weapons and combat.
- Your backpack and your gearPlanned
- Gather and craftPlanned
- Hunger, thirst, temperature & healthPlanned
- Weapons & combatPlanned
- 07Planned
A place to stay
Building and claiming bases, locks, decay and raiding.
- Building: from wood to steelPlanned
- Claim Beacon, doors & locksPlanned
- Decay & raidingPlanned
- 08Planned
What lives in the dark
AI, zombie types, noise that attracts hordes and the island's raiders.
- They learn to find youPlanned
- Zombies that hear youPlanned
- Hordes & raidersPlanned
- 09Planned
A living island
Seasons, weather, animals, lore and expanding all nine regions.
- Seasons, weather & frozen waterPlanned
- Wild & tameable animalsPlanned
- Regions & lorePlanned
- 10Planned
Closed alpha
Clans, trading, launcher, status page and the first testers for 0.1.0 Alpha.
- Clans, trading & the HavenPlanned
- Launcher & updatesPlanned
- Status pagePlanned
- Closed alpha 0.1.0Planned
A world we build together
Be here from the beginning.
Follow development, meet the community and hear when we are ready for our first testers.