New game in development

VEXHOLDNO ONE LEAVES

The island of Vexhold is cut off from the world. The evacuation never came. Survive the seasons, build your base and hold out against the hordes. Our own multiplayer horror-survival game, in development on our own engine.

The island awaitsMood illustration / concept art
Multiplayer horror survivalPvP + PvEPlanned open worldPC / WINDOWS

The concept

Not everything alive
wants you to live.

A planned open world where zombies, players and nature shape your choices. Alone or together. For every day you survive.

01 /

Survival is personal.

Hunger, thirst, cold and infections. Gather what you need, treat your wounds and choose what to carry home.

Survival & crafting
02 /

Build. Defend. Hold on.

From a wooden shelter to a reinforced base. Your walls will have to keep out players and hordes alike.

Building & raiding
03 /

The world does not wait.

Four seasons change the island. Storms, frozen water and dangerous nights force you to adapt.

Seasons & a living world
This is the direction we are building towards. These systems are planned and not yet playable.

Day 47 · Winter

Everything wants
you to stop.

Hunger, thirst, cold, bleeding, broken bones and the infection crawling through your veins. Food rots, weapons rust, clothes wear out. In VEXHOLD you don't only fight what hunts you, you fight your own body.

Design direction · not playable yet

The survival plan

Staying alive
is a choice.

Explore the full game plan

Design targets, not a release promise. Systems and counts may change during development.

Meet Scout

Trust starts
with a small choice.

Pet Scout, give him food and water, play together and let him rest. Discover how care changes his trust and behaviour.

Interactive web prototype · not gameplayVEXHOLD
01 / SCOUTCurious

Tap Scout to pet him

Scout looks at you curiously. Give him a gentle introduction.

Trust20 / 100
Food45 / 100
Water55 / 100
Energy70 / 100
Stress20 / 100
Your supplies
3 food portions
3 water portions
Care for your companion
Heading out together55+

Earn 55 trust through at least 3 types of care to unlock commands.

A sudden noise shows how a wary or bonded dog responds.

Scout waits for you. The prototype pauses when out of view.

This is a small browser prototype of the planned animal system. Its care rules and responses are recorded in the game plan for the future game; this is not footage from the engine.

Concept art: a survivor facing the quarantine gateISLAND OF VEXHOLD
The quarantine zone
Mood illustration · concept art

Behind the walls

They closed the gates.
And left us behind.

After the outbreak, the island of Vexhold was quarantined. The military promised an evacuation. It never came. The harbours closed, ships were turned back and walls rose along the coast. They don't keep the danger out — they keep the survivors in.

Search the remains for answers. A diary, a radio broadcast, a military document. Every trace tells you something about the island. And about what still waits in the dark.

“NO ONE LEAVES.”The last message at the gate
Explore the planned regions

Field guide · classified

Know your
enemy.

The infected hunt by sound, even through walls. Hordes roam the island and attack bases. These are the infected as we are designing them now.

Specimen 01Everywhere

Walker

Slow, endless and everywhere. One is a problem. Twenty is a funeral.

Threat
Specimen 02At night

Runner

Only comes out after dark. You hear it when it is already too late.

Threat
Specimen 03Calls hordes

Screamer

One scream, and the whole horde knows where you are.

Threat
Specimen 04Toxic cloud

Bloater

Do not shoot it up close. Really don't.

Threat
Specimen 05Breaks bases

Brute

To a Brute, your walls are a suggestion.

Threat
Specimen 06Winter

Frostbitten

Lies under the snow in winter. Watch where you step.

Threat

In development · names, behaviour and balance can change

The island of Vexhold

One island. No way off.

From quiet fishing villages to the military quarantine zone. Nine regions on one island, in one planned open world.

Mood illustration · concept art: The quarantine zone
ISLAND OF VEXHOLD / 08
Access prohibited

The quarantine zone

Beyond military fences lies high-tier equipment. Remnant Unit guards what remains. They are not waiting for visitors.

High-tier loot, guarded by Remnant Unit.
Mood illustration · concept art

From idea to world

We are building
from the foundation.

Our own engine. A clear plan. Jimmy & Michael are building VEXHOLD step by step and sharing what is actually complete.

The full roadmap
Currently in development02 / 10

A playable world

Done: Forests, bushes and grass. Now: An island without loading screens.

12 / 39 steps complete0.1.0-dev

The engine is growing; the game is not playable yet.

Field reports

News from
behind the wall.

From the team

Behind development.

All updates

Good to know

Before you set foot
on the island.

Another question? Find us in Discord.

Discord
When can I play VEXHOLD?

VEXHOLD is in early development. There is no playable version or release date yet. The first closed alpha is planned after the ten development phases; follow the roadmap for current progress.

Which platforms is it being built for?

We are building the first version for Windows PC. System requirements have not been set yet. This website also works on your phone and tablet.

Will it be PvP or PvE?

The concept combines both: surviving the world and other players. Haven is planned as a safe trading post without PvP.

How much will it cost?

A price has not been set yet. When we can share more about the release and access, we will announce it on the website and in our own Discord.

A world we build together

Be here from the beginning.

Follow development, meet the community and hear when we are ready for our first testers.

Join our Discord